APLIKASI PEMBELAJARAN MATEMATIKA GEOMETRI BANGUN RUANG MENGGUNAKAN FLASH DAN MICROSOFT VISUAL BASIC 6.0
(APLICATION GEOMETRY MATH LEARNING SPAC USING FLASH WAKES UP AND VISUAL BASIC 6.0)
TransIT ISSN 2302-0709 Vol. 1 No. 2 | Halaman 149 - 160
The computer is one of the media that are pleasing to can be used as a means of learning. The ability of a computer that sophisticated currently expected to help students to interested to learn more in the deferent of field of study math. In this learning computers extremely dominant once guide and at once demos the concept of reckoning discussed in accordance with a curriculum there. Method of development system to be used in the report duty the end of this is a model System Development Life Cycle (SDLC) or commonly referred to as water fall method. This program was made using Makromedia Flash and Microsoft Visual Basic 6.0 and Microsoft Access 2007 as database host. Information expressed is acquainted with a kind of geometric, of the nature of, elements, and versatility as well as studies operation count in it to resolve existing problems. This application made to help teachers and students in the process of learning teaches geometry geometric especially for reckoning broad and the volume of geometric adapted to the curriculum standart Kurikulum Tingkat Satuan Pendidikan ( KTSP ) in 2006.
keywords : Learning Space Geometry Wake Up, Macromedia Flash, Microsoft, Visual Basic 6.0, Microsoft Access 2007.
Diposting tanggal 08 Januari 2014